Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Creating our base mesh and instance object

In this section, we will create our base mesh and also spend some time modeling a basic but more interesting instance object and distributing it across our base mesh using the nodes that we've looked at in Chapter 1, Using Geometry Nodes to Create Dynamic Scenes.

Let's start by creating a plane object, which we will use as our base mesh.

Creating the base mesh

Follow these steps to create the base mesh and apply its scale:

  1. Create a new Blender project.
  2. Delete all the objects in the scene by pressing A and then pressing X to confirm the deletion.
  3. Click on the Geometry Nodes tab to enter its workspace.

Let's begin by creating our plane – this will be the area where our objects will appear. Let's make the plane 10 m x 10 m.

  1. Create a plane by pressing Shift + A, and then select Mesh | Plane.
  2. Scale the plane by pressing S and then pressing 10. Click anywhere to confirm the...