Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Animating a Rigid Body impact object

In this section, we will create a very basic impact object that will crash into our statue. We will also look at how to start the simulation as deactivated, thus waiting for the force from the impact object to trigger the physics simulation.

Let's see how we can do this:

  1. Let's create a Sphere object by pressing Shift + A and selecting Mesh | UV Sphere.
  2. Press S and scale it down to a reasonable size.
  3. Move the sphere a short distance away from the impact position on the statue. I am choosing the area with the most and smallest fragments. Use G to move the sphere into its first position.
  4. Make sure that you are on frame 1 by pressing Shift + left arrow.
  5. Let's create a keyframe. With the sphere selected, press I and choose Location from the drop-down menu to create a Location keyframe on frame 1.

Before we create the second keyframe for the sphere, let's change our fragments' physics properties...