Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Summary

You should now have a good understanding of how to create your own procedural materials using different shading nodes such as the ColorRamp node, as well as adding texture to your materials by using a bump node. You have also learned how to use PBR materials, which you can download from various websites, and how to connect them to the Principled BSDF shader. We've also looked at how you can control these PBR maps using ColorRamp to adjust how they affect the different parameters on the Principled BSDF shader. And lastly, you have also learned how to apply an HDRI to light your scene, as well as mixing an HDRI texture with a Sky Texture to add an extra level of detail.

Congratulations on completing this chapter and please remember to practice your shading skills – it's the only way to get better. Experiment with different nodes and try creating materials you see around you in the real world. I believe that's the best way to become better at creating...