Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Using Cell Fracture to break our model into smaller pieces

In this section, we will be using the Cell Fracture add-on to break our statue model into smaller pieces. We will be breaking different parts of our model multiple times to create variation in the fragment sizes, so think about which parts of your model should have smaller fragments and which parts should have larger fragments. This way, the simulation will look more realistic, and the pieces won't be uniform in size.

Let's get started:

  1. Click the statue model in the 3D Viewport to select it. Then, click the Object menu at the top of the 3D Viewport, select Quick Effects, and then click Cell Fracture.
  2. The Cell Fracture dialog box should open. At the top, under the Point Source section, click Own Verts. This will use the object's vertices to generate the fragments.
  3. Increase Source Limit to 200. This is the number of fragments that will be generated.
  4. Next, increase Noise to 1.00. This will...