Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Adding a rest pose

In this section, we will create a rest pose for our character using the Rigify rig that we appended in the Importing our character and walk cycle section. A rest pose is similar to a T-pose, and it will greatly assist with the cloth simulation later in this chapter. The rest post will also assist us when we model the clothing later in this chapter in the Creating clothing for our character section. Let's get started!

  1. First, we need to see all the keyframes on the rig that we have created for the walk cycle. Click the rig in the 3D Viewport to select it.
  2. Enter Pose Mode by pressing Ctrl + Tab.
  3. In Pose Mode, press A to select all the rig components. This will ensure that all the keyframes are shown in the timeline:

Figure 10.5 – The keyframes for the walk cycle are displayed in the timeline

  1. Move these keyframes to the right to make space for the rest pose. Hover the mouse cursor over the timeline at the...