Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Creating clothing for our character

In this section, we will model a basic clothing item for our character that we will later use for the cloth simulation. Feel free to follow along or try to create something completely different. It's time to be creative!

Let's get started!

  1. Let's begin by hiding the rig from the 3D Viewport – this will make modeling the clothing item easier. In Object Mode, click the rig in the 3D Viewport to select it and press H to hide it.
  2. Click the character in the 3D Viewport to select it, and then press Tab to enter Edit Mode.
  3. Press 3 for Face Select Mode.
  4. For the next part, I prefer to use Circle Select Mode to easily select certain faces of our character. Press W to toggle between the different select modes until your cursor changes into a circle.

Next, we're going to select the faces from which we will create the clothing item. We will be creating a basic shirt item. Feel free to create your own design...