Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

The cloth simulation

In this section, we will focus on the actual cloth simulation and all the parameters that go with it. Running any kind of simulation in Blender can produce interesting and sometimes unpredictable results, so it's very important that you save your project often.

Simulations are also about experimenting – making small tweaks to certain parameters can sometimes give amazing results, so feel free to make changes to different parameters to see how they affect the simulation. Most importantly, have fun! Simulations are definitely one of my favorite areas of the 3D world. Let's get started!

First, let's give our cloth mesh a material so that we can easily see it in the 3D Viewport, and it just looks better!

  1. Select the shirt mesh in the 3D Viewport.
  2. Click on the Material Properties tab to the right of the 3D Viewport.
  3. Click New to create a new default material.
  4. Scroll all the way down until you see Viewport Display.
  5. Click...