Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Importing our alien character and tracked camera into a new Blender project

In this section, we will import our character with its walk-cycle animation, as well as the tracked camera, into a new Blender project. We will reuse the walk cycle and tracked camera to composite our character onto the live-action footage. Let's get started! Proceed as follows:

  1. Create a new Blender project.
  2. Delete everything in the scene by pressing A and then pressing X and clicking Delete to confirm.
  3. Click File | Append.
  4. Browse to the location where you have saved the Blender project we created in Chapter 8, Rigging and Animating Your 3D Cartoon Character.
  5. Double-click on the .blend file to see its contents.
  6. Double-click the Object folder.
  7. Select the character from the list. I named my character Alien, but yours might be called something else.
  8. Click Append to import the character into the new project. You can see a screenshot of this here:
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