Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Baking the normal map

In this section, we're going to bake a normal map from our high-poly mesh to our low-poly mesh. The reason why we're doing this is to add the finer details as a normal map to our low-poly mesh. This will result in a low-poly model that looks like a high-poly model because of the normal map. This is a great way to keep your poly count low without losing the finer details. Let's get started.

Creating the blank normal map image texture

We first need to create a blank image texture on our low-poly mesh. This image texture will become our normal map:

  1. Click the Mushroom_LP low-poly mesh in the outliner to select it.
  2. With the low-poly mesh selected, click the Shading tab at the top of the interface to enter the Shading workspace.
  3. Click New to create a new material.
  4. Let's create a new image texture by pressing Shift + A and then selecting Texture | Image Texture. You can also use the search function to search for Image Texture...