Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Chapter 11: Creating Dynamic Hair Using Particles

In this very exciting chapter, we will create hair for our alien character and simulate the hair dynamically using physics! Additionally, you will learn how to groom your character's hair using specific tools in Blender, making it really easy. Finally, we will create a basic hair shader to add color and texture for amazing-looking hair renders. Being able to create hair, in any 3D application, will give you the ability to create your own unique and amazing characters.

When it comes to animating hair, that's a whole different story. For most artists, animating hair can be extremely time-consuming and even frustrating. However, using physics to automatically do most of the work for you will save you loads of time. And simulations are fun, right?

In this chapter, the main topics that we'll cover are as follows:

  • Reusing our alien character and walk cycle animation
  • Creating a Vertex Group for the hair particles...