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  • Book Overview & Buying Python Scripting in Blender
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Python Scripting in Blender

Python Scripting in Blender

By : Paolo Acampora
4.9 (14)
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Python Scripting in Blender

Python Scripting in Blender

4.9 (14)
By: Paolo Acampora

Overview of this book

Blender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life. The book begins by covering essential Python concepts and showing you how to create a basic add-on. You’ll then gain a solid understanding of the entities that affect the look of Blender’s objects such as modifiers, constraints, and materials. As you advance, you’ll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production. By the end of this book, you’ll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.
Table of Contents (19 chapters)
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1
Part 1: Introduction to Python
7
Part 2: Interactive Tools and Animation
13
Part 3: Delivering Output

Advanced and Modal Operators

Since Chapter 3, we have resorted to operators to implement our features in Blender.

Operators have already proved to be incredibly flexible, with custom properties and looks. They can be even more powerful once we learn how to override all their methods.

The operators encountered in the previous chapters run as soon as they are launched and finish immediately. If we need to, we can make the execution modal and let the operator listen to input events.

In this chapter, you will learn how to control the execution of an operator, and how you can write fully interactive operators.

This chapter will cover the following topics:

  • Understanding the operator flow
  • Setting properties programmatically
  • Writing modal operators
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Python Scripting in Blender
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