Book Image

Python Scripting in Blender

By : Paolo Acampora
5 (1)
Book Image

Python Scripting in Blender

5 (1)
By: Paolo Acampora

Overview of this book

Blender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life. The book begins by covering essential Python concepts and showing you how to create a basic add-on. You’ll then gain a solid understanding of the entities that affect the look of Blender’s objects such as modifiers, constraints, and materials. As you advance, you’ll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production. By the end of this book, you’ll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.
Table of Contents (19 chapters)
1
Part 1: Introduction to Python
7
Part 2: Interactive Tools and Animation
13
Part 3: Delivering Output

Writing the Textament add-on

While creating a shader can take time, we can automate some of the simpler operations. For instance, we can write an add-on to ease the task of loading images from disk and connecting them to the shader.

Using texture images

With the Texture Image node, we can use an image for coloring an object. That adds variation to how a material looks, as images can vary along the extension of an object and are not limited to a single color:

Figure 12.6: An image texture of a Rubik’s cube, applied to a plain cube

Figure 12.6: An image texture of a Rubik’s cube, applied to a plain cube

The operator that we are going to write will load multiple images from disk and guess their usage from the image’s filename. For instance, an image named Metallic.png would be loaded as a Texture Image and connected to the Metallic input of a Principled node.

As usual, we will set up an environment for developing a new add-on.

Setting up the environment

We will create a Python script for our add-on...