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  • Book Overview & Buying Python Scripting in Blender
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Python Scripting in Blender

Python Scripting in Blender

By : Paolo Acampora
4.9 (14)
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Python Scripting in Blender

Python Scripting in Blender

4.9 (14)
By: Paolo Acampora

Overview of this book

Blender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life. The book begins by covering essential Python concepts and showing you how to create a basic add-on. You’ll then gain a solid understanding of the entities that affect the look of Blender’s objects such as modifiers, constraints, and materials. As you advance, you’ll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production. By the end of this book, you’ll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.
Table of Contents (19 chapters)
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1
Part 1: Introduction to Python
7
Part 2: Interactive Tools and Animation
13
Part 3: Delivering Output

Accessing animation data in Python

Let’s switch to the Scripting Workspace area to familiarize ourselves with the animation system API.

Adding keyframes in Python

The Python class of every animatable object provides a method that we can use to insert keyframes, named keyframe_insert. It is very similar to the Insert Keyframe menu and requires a data_path string for specifying which property to animate. Optional parameters such as index and frame allow us to specify one of the channels of an aggregate property or a frame different from the current one:

keyframe_insert(data_path,
                index=- 1,
                frame=bpy.context.scene.frame_current,
[…]
Returns
        Success of keyframe insertion.

The following lines set a keyframe for the active object...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Python Scripting in Blender
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