Book Image

Python Scripting in Blender

By : Paolo Acampora
5 (1)
Book Image

Python Scripting in Blender

5 (1)
By: Paolo Acampora

Overview of this book

Blender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life. The book begins by covering essential Python concepts and showing you how to create a basic add-on. You’ll then gain a solid understanding of the entities that affect the look of Blender’s objects such as modifiers, constraints, and materials. As you advance, you’ll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production. By the end of this book, you’ll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.
Table of Contents (19 chapters)
1
Part 1: Introduction to Python
7
Part 2: Interactive Tools and Animation
13
Part 3: Delivering Output

Deformation objects

Many deformers translate a change from one object to another. That allows us to deform a complex object by manipulating a simpler one. Here are a few notable examples:

  • Curve – Deforms a mesh along a curve object
  • Lattice – Transfers the changes from a regular grid to a mesh
  • Armature – Transfers the pose of an articulated structure to a mesh
  • Surface Deform – Transfers the deformation from one mesh to another

The object used by a modifier can be set using the modifier.object attribute.

The Armature modifier reproduces the limb movements using a structure of bones, so it requires a special type of object that can be posed.

A Lattice modifier, on the other hand, relies on the internal coordinates of a grid, which are specific to Lattice object types.

As an example, we will see how to add lattice deformation to an object.

Using the Lattice modifier

To use lattice deformation, we need geometry to deform...