Deformation objects
Many deformers translate a change from one object to another. That allows us to deform a complex object by manipulating a simpler one. Here are a few notable examples:
- Curve – Deforms a mesh along a curve object
- Lattice – Transfers the changes from a regular grid to a mesh
- Armature – Transfers the pose of an articulated structure to a mesh
- Surface Deform – Transfers the deformation from one mesh to another
The object used by a modifier can be set using the modifier.object
attribute.
The Armature modifier reproduces the limb movements using a structure of bones, so it requires a special type of object that can be posed.
A Lattice modifier, on the other hand, relies on the internal coordinates of a grid, which are specific to Lattice object types.
As an example, we will see how to add lattice deformation to an object.