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  • Book Overview & Buying Python Scripting in Blender
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Python Scripting in Blender

Python Scripting in Blender

By : Paolo Acampora
4.9 (14)
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Python Scripting in Blender

Python Scripting in Blender

4.9 (14)
By: Paolo Acampora

Overview of this book

Blender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life. The book begins by covering essential Python concepts and showing you how to create a basic add-on. You’ll then gain a solid understanding of the entities that affect the look of Blender’s objects such as modifiers, constraints, and materials. As you advance, you’ll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production. By the end of this book, you’ll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.
Table of Contents (19 chapters)
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1
Part 1: Introduction to Python
7
Part 2: Interactive Tools and Animation
13
Part 3: Delivering Output

Rendering and Shaders

A process called rendering generates the pixels of finished images by evaluating the geometries, lights, and camera of the scene.

The renderers, or Render Engines, that handle those computations can be external programs, independent from the 3D application, or fully integrated features of the animation package. All renderers have strong and weak points and can be grouped into two categories: real time, which assume a few approximations to achieve immediate visualization, and offline, which take more time to take more details into account.

To generate images, renderers rely on shaders – that is, instructions on how an object reacts to the light and position of the observer, and how that translates into the rendered pixels.

Shaders can be complex and are a discipline of their own, but the basic concept of how they work is not hard to grasp.

In this chapter, you will learn where to set the render properties, how to automate the creation of shaders...

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Tech Concepts
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Programming languages
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Python Scripting in Blender
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