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  • Book Overview & Buying Python Scripting in Blender
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Python Scripting in Blender

Python Scripting in Blender

By : Paolo Acampora
4.9 (14)
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Python Scripting in Blender

Python Scripting in Blender

4.9 (14)
By: Paolo Acampora

Overview of this book

Blender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life. The book begins by covering essential Python concepts and showing you how to create a basic add-on. You’ll then gain a solid understanding of the entities that affect the look of Blender’s objects such as modifiers, constraints, and materials. As you advance, you’ll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production. By the end of this book, you’ll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.
Table of Contents (19 chapters)
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1
Part 1: Introduction to Python
7
Part 2: Interactive Tools and Animation
13
Part 3: Delivering Output

Structuring Our Code and Add-Ons

The add-ons we have created so far consist of single Python files. That’s ok, but to deal with complexity, we can split our code into related modules contained in the same directory.

Writing modules that interact with each other rather than a single huge file makes design and maintenance easier, allowing us to shift our focus to single aspects of our task.

The presence of non-code files, such as images and other media, can be another reason for adopting a folder structure. This is because sharing one folder is more practical than handling the Python script and the data separately.

In this chapter, you will learn how to code across separate modules of a package and blend everything using the import system. The packaged add-on that we are going to create will be easier to distribute, read, and maintain, and it will be possible to grasp the functionality of its different parts by just looking at the filenames.

This chapter will cover...

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Tech Concepts
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Programming languages
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Python Scripting in Blender
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