Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

Creating the SuperSideScroller Game

So far, we have learned a lot about Unreal Engine, C++ programming, and general game development techniques. In the previous chapters, we covered collisions, tracing, how to use C++ with UE5, and even the Blueprint Visual Scripting system. On top of that, we gained crucial knowledge of skeletons, animations, and Animation Blueprints, all of which we will utilize in the upcoming project.

In this chapter, we will set up the project for a new SuperSideScroller game. You will be introduced to the different aspects of a side-scroller game, including power-ups, collectibles, and enemy AI, all of which we will be using in our project. You will also learn about the character animation pipeline in game development and learn how to manipulate the movement of our game’s character.

For our newest project, SuperSideScroller, we will use many of the same concepts and tools that we have used in previous chapters to develop our game features and systems...