Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

Summary

In this chapter, you learned that the instances of the gameplay framework classes exist in some specific game instances, but not in others. You also learned about the purpose of the game state and player state classes, as well as new concepts for the game mode and some useful built-in functionalities.

At the end of this chapter, you made a basic but functional multiplayer shooter that can be used as a foundation to build upon. You added new weapons, ammo types, fire modes, pickups, and so on to make it more feature-complete and fun.

Having completed this book, you should now have a better understanding of how to use UE5 to make games come to life. We’ve covered a lot of topics in this book, ranging from the simple to more advanced. You started by learning how to create projects using the different templates and how to use Blueprints to create actors and components. Then, you learned how to create a fully functioning Third Person template from scratch by importing...