Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

Exploring the features of our side-scroller game

Now, we’ll take some time to lay out the specifics of the game we’ll be designing. Many of these features will be implemented in later chapters, but now is a good time to lay out the vision for the project. In the following sections, we will be discussing how we want to handle the different aspects of our game, such as the enemies the player will face, the power-ups available to the player, the collectibles for the player to collect, and how the user interface (UI) will work. Let’s begin by discussing the enemy character.

Enemy character

One thing you should have noticed while playing the SuperSideScroller project is that there is no enemy AI by default. Let’s discuss the type of enemy we will want to support and how they will work.

The enemy will have a basic back-and-forth movement pattern and will not support any attacks; only by colliding with the player character will they be able to inflict...