Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

Getting to know Unreal Engine

In this section, you will be introduced to the Unreal Engine editor, which is a fundamental topic for becoming familiar with UE5.

Once your project has been generated, you should see the Unreal Engine editor open automatically. This screen is likely the one that you will see the most when working with Unreal Engine, so you must get accustomed to it.

Let’s break down what we can see in the editor window:

Figure 1.1 – The Unreal Engine editor divided into its main windows

Let’s look at these windows in more detail:

  1. Viewport: At the very center of the screen, you can see the Viewport window. This will show you the content of the current level and will allow you to navigate through your level as well as add, move, remove, and edit objects inside it. It also contains several different parameters regarding visual filters, object filters (which objects you can see), and the lighting on your level.
  2. ...