Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

Understanding Input Actions and Contexts

Player input is the thing that distinguishes video games from other forms of entertainment media – the fact that they’re interactive. For a video game to be interactive, it must take into account a player’s input. Many games do this by allowing the player to control a virtual character that acts upon the virtual world it’s in, depending on the keys and buttons that the player presses, which is exactly what we’ll be doing in this chapter.

Note

It’s important to note that UE5 has two input systems – the Legacy Input System, used since the start of UE4, and the new Enhanced Input System, introduced only in the last version of UE5 as an experimental system and now as a complete plugin in UE5. We will be using the new Enhanced Input System in this book. If you wish to know more about UE5’s Legacy Input System, you can do so by accessing this link: https://docs.unrealengine.com/4.27/en...