Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

The SuperSideScroller game enemy

With the player character animating correctly when moving and performing the Throw animation, it is time to talk about the enemy type that the SuperSideScroller game will feature.

This enemy will have a basic back-and-forth movement pattern and will not support any attacks; only by colliding with the player character will it be able to inflict damage.

In the next exercise, you will set up the base enemy class in C++ for the first enemy type and configure the enemy’s Blueprint and Animation Blueprint in preparation for Chapter 13, Creating and Adding the Enemy Artificial Intelligence, where you will implement the AI of this enemy. For the sake of efficiency and time, you will use the assets already provided by Unreal Engine 5 in the SideScroller template for the enemy. This means you will be using the skeleton, skeletal mesh, animations, and the Animation Blueprint of the default mannequin asset. Let’s begin by creating the first...