Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

Anim Slot Manager

Anim Slot Manager is where you, as the name suggests, manage your Anim Slots. From this tab, you can create new groups, which allows greater organization of your slots. For example, you can create a group by left-clicking on the Add Group option and labeling it Face to articulate to others that the slots within this group affect the face of the character. By default, Unreal Engine provides you with a group called DefaultGroup and an Anim Slot called DefaultSlot, which is in that group.

In the following exercise, we will create a new Anim Slot specifically for the upper body of the player character.

Exercise 12.03 – Adding a new Anim Slot

Now that you have a better understanding of Anim Slots and Anim Slot Manager, you can follow these steps to create a new Anim Slot, which you will call Upper Body. Once you have this new slot created, it can then be used and referenced in your Animation Blueprint to handle animation blending, which you will do in a...