Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

Playing Animation Montages

As you learned in Chapter 12, Animation Blending and Montages, these assets are useful for allowing animators to combine individual Animation Sequences into one complete montage. By splitting the montage into unique sections and adding notifies for particles and sound, animators and animation programmers can make complex sets of montages that handle all the different aspects of the animation.

But once the Animation Montage is ready, how do we play it on a character? You are already familiar with the first method, which is via Blueprints.

Playing Animation Montages in Blueprints

In Blueprints, the Play Montage function can be used, as shown in the following screenshot:

Figure 14.8 – The Play Montage function in Blueprints

You have already used the Play Montage function to play the AM_Throw Animation Montage. This function requires the Skeletal Mesh component that the montage must be played on, and it requires the Animation...