Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

Setting up your project

Let’s begin by creating our Unreal Engine project:

  1. Launch UE5. Select the Games project category, then click on Next.
  2. Select the Third Person template, then click on Next.
  3. Make sure the first option is set to C++ and not Blueprint.
  4. Select the location of the project according to your preference and name your project Dodgeball, then click on Create Project.

When the project is done being generated, you should see the following on your screen:

Figure 5.1 – Dodgeball project loaded up

Figure 5.1 – Dodgeball project loaded up

  1. After the code has been generated and the project opens up, enable the Enhanced Input plugin, just like we did in steps 1-3 of the Understanding input actions and contexts section in Chapter 4, Getting Started with Player Input.
  2. After that, close the UE5 editor and open the files of the generated third-person Character class, DodgeballCharacter, in Visual Studio, as shown in the following figure:
  3. ...