Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

The player character

At the core of any game is the player character; that is, the entity in which our player will interact and play our game. For our SuperSideScroller project, we will be creating a simple character with custom meshes, animations, and logic behind it to give it the proper feel for a side-scroller game.

Almost all of the functionality that we want for our character is given to us by default when using the Side Scroller game project template in UE5.

Note

At the time of writing, we are using Unreal Engine version 5.0.0; using another version of the engine could result in some differences in the editor, the tools, and how your logic will work later, so please keep this in mind.

In the next exercise, we will create our game project and set up our player character, while also exploring how we can manipulate the parameters of the character to improve upon its movement.