Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

Game UI

Usually, UIs are added on top of the rendering of the game, which means that they are in front of everything else you see in the game and behave as layers (you can add them on top of one another just like in Photoshop). However, there is an exception to this: diegetic UI. This type of UI isn’t layered onto the game’s screen but rather exists inside the game itself. A great example of this can be found in the game Dead Space, where you control a character in a third-person view, and can see their health points by looking at the contraption attached to their back, inside the game world.

There are usually two different types of game UI: menus and HUDs.

Menus are UI panels that allow the player to interact with them, either by pressing a button or a key on their input device.

This can be done in the form of many different menus, including the following:

  • Main menus, where the player can choose whether to continue the game, create a new game, exit the...