Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Book Image

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By: Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)

Creating Blend Spaces

Blend Spaces allow you to blend between multiple animations based on one or more conditions. Blend Spaces are used in different types of video games, but, more often than not, in games where the player can view the entire character. Blend Spaces are not usually used when the player can only see the character’s arms, such as in the First-Person project template provided in UE5, as shown here:

Figure 11.1 – The first-person perspective of the default character in the First-Person project template in UE5

It is more common in third-person games where there is a need to use Blend Spaces to smoothly blend movement-based animations of the character. A good example is the Third-Person template project provided in UE5, as shown here:

Figure 11.2 – The third-person perspective of the default character in the First-Person project template in UE5

Let’s look at the Blend Space asset provided by Unreal...