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  • Book Overview & Buying Elevating Game Experiences with Unreal Engine 5
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Elevating Game Experiences with Unreal Engine 5

Elevating Game Experiences with Unreal Engine 5 - Second Edition

By : Gonçalo Marques , Devin Sherry, David Pereira , Hammad Fozi
4.2 (5)
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Elevating Game Experiences with Unreal Engine 5

Elevating Game Experiences with Unreal Engine 5

4.2 (5)
By: Gonçalo Marques , Devin Sherry, David Pereira , Hammad Fozi

Overview of this book

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Table of Contents (21 chapters)
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Creating and Adding the Enemy Artificial Intelligence

In the previous chapter, you added layered animations for the player character using animation blending with a combination of Anim Slots, Animation Blueprints, and blending functions such as Layered blend per bone. With this knowledge, you were able to smoothly blend the throwing animation montage with the base movement state machine to create layered animations for the character.

The primary focus of this chapter is to take the C++ enemy class you created in Chapter 12, Animation Blending and Montages, and bring this enemy to life using AI. UE5 uses many different tools to achieve AI, such as AI Controllers, Blackboards, and Behavior Trees, all of which you will learn about and use in this chapter.

In this chapter, we will cover the following topics:

  • How to use a Navigation Mesh to create a navigable space inside of the game world that the enemy can move in.
  • How to create an enemy AI pawn that can navigate between...
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Elevating Game Experiences with Unreal Engine 5
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