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  • Book Overview & Buying Unreal Engine 5 Game Development with C++ Scripting
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Unreal Engine 5 Game Development with C++ Scripting

Unreal Engine 5 Game Development with C++ Scripting

By : Zhenyu George Li
4.3 (28)
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Unreal Engine 5 Game Development with C++ Scripting

Unreal Engine 5 Game Development with C++ Scripting

4.3 (28)
By: Zhenyu George Li

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
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1
Part 1: Getting Started with Unreal C++ Scripting
6
Part 2: C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Controlling the Game Flow

In the previous chapter, we completed the core gameplay for Pangaea. To transform it into a fully fledged game, we will incorporate a basic game flow that enables players to go into the game through the main menu and return to the main menu upon exiting the game.

A game’s flow control could be very complex, depending on the game’s design. Many games use a centralized control system, such as a finite-state machine (FSM), to control transitions from one game state to another, but using the advanced control system is outside the scope of this book.

To make it easier to learn the C++ scripting skills to control the game’s flow, we will design and implement a minimum game flow for the Pangaea game. We will do this by covering the following topics:

  • Designing the Pangaea game’s flow
  • Creating the UI widgets
  • Adding networking functions to PangeaGameInstance
  • Adding UI widgets to game levels
  • Adding the game timer...
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Unreal Engine 5 Game Development with C++ Scripting
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