Book Image

Unreal Engine 5 Game Development with C++ Scripting

By : ZHENYU GEORGE LI
Book Image

Unreal Engine 5 Game Development with C++ Scripting

By: ZHENYU GEORGE LI

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
1
Part 1 – Getting Started with Unreal C++ Scripting
6
Part 2 – C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Defining C++ functions

A function is a block of code that only runs when it is called. Functions are usually defined and used to perform certain actions, and they can be called anytime when needed; therefore, they are reusable code. Through the use of functions, we can avoid redundant code, reducing the risk of code inconsistency and the chance of program bugs.

Defining functions with or without parameters

To define a function, you should specify the name and return type of the function, followed by a pair of parentheses. Presented here is a function that has no parameter and a void return type:

void DisplayLabel(){
  std::cout  << "The result of 1 + 2 is ";
}

You can pass data as parameters into a function, and the function parameters are placed in between the parentheses. Presented here is a function that has two int parameters and returns the addition of the two input values as the result:

int Add(int a, int b){
  return...