Book Image

Unreal Engine 5 Game Development with C++ Scripting

By : ZHENYU GEORGE LI
Book Image

Unreal Engine 5 Game Development with C++ Scripting

By: ZHENYU GEORGE LI

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
1
Part 1 – Getting Started with Unreal C++ Scripting
6
Part 2 – C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Handling network synchronizations

When you played the multiplayer Pangaea game, you would have noticed some bugs; for example, if you attacked on the client side, the player’s server avatar wouldn’t attack. These bugs occurred because our single-player code didn’t handle multiplayer synchronizations.

Before writing multiplayer code, we want to emphasize that you must be very clear in your mind whether the code will be executed on the server side, the client side, or both the server and client sides.

To make Pangaea playable as a multiplayer game, we need to do the following:

  • Notify player attacks with remote procedure calls (RPCs)
  • Sync actor variables to clients with replications
  • Update the character health bar with RepNotify
  • Process hits on the server
  • Spawn fireballs on the server side

Let’s look at how we can implement all of these listed actions.

Notifying player attacks with RPCs

In Pangaea, a player’...