Book Image

Unreal Engine 5 Game Development with C++ Scripting

By : ZHENYU GEORGE LI
Book Image

Unreal Engine 5 Game Development with C++ Scripting

By: ZHENYU GEORGE LI

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
1
Part 1 – Getting Started with Unreal C++ Scripting
6
Part 2 – C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Destroying a base defense tower to win the game

To complete the implementation as well as add the IsBase tower’s designation support for the ADefenseTower class, we must do the following:

  • Add the IsBase flag to ADefenseTower.
  • Modify the Hit function so that it deals with the server and client processes when the tower is destroyed.
  • Add the GameWin flag and the OnGameWin function to APangaeaGameState.
  • Add OnGameWinLoseDelegate to APangaeaGameState.
  • Edit the BP_DefenseTower blueprint to bind OnGameWinLoseEvent to OnGameWinLoseDelegate.
  • Show win or lose information in the Game Over window.

So, let’s get started. First, open the DefenseTower.h file and add the IsBase flag to AdefenseTower. Then, add the following code:

public:…
UPROPERTY(EditAnywhere, Category = "Tower Params")
bool IsBase = false;

Next, in DefenseTower.cpp, modify the Hit function so that it deals with the server and client processes when the tower...