Book Image

Unreal Engine 5 Game Development with C++ Scripting

By : ZHENYU GEORGE LI
Book Image

Unreal Engine 5 Game Development with C++ Scripting

By: ZHENYU GEORGE LI

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
1
Part 1 – Getting Started with Unreal C++ Scripting
6
Part 2 – C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

What is C++?

C++ is a programming language that supports OOP, can be used to create high-performance applications, and gives developers low-level control over system resources and memory. C++ is the most suitable programming language for certain applications that have special demands on performance and low-level system controls (for example, operating systems, embedded systems, game applications, and graphics rendering).

C++ is designed to be a compiled language, which means it is generally translated into machine language code that can be directly understood and executed by a system, making the generated code highly efficient:

Figure 3.1 – Compiling C++ source code and executing machine language code

Figure 3.1 – Compiling C++ source code and executing machine language code

While writing C++ scripts in Unreal Engine, whenever you make changes, you need to compile your code first and then launch your game. Since Visual Studio comes with the C++ compiler, you should have no problem building your code in the IDE.

C...