Book Image

Unreal Engine 5 Game Development with C++ Scripting

By : ZHENYU GEORGE LI
Book Image

Unreal Engine 5 Game Development with C++ Scripting

By: ZHENYU GEORGE LI

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
1
Part 1 – Getting Started with Unreal C++ Scripting
6
Part 2 – C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Working on the improved calculator program

In this new program, we want to add the following features:

  • Allow a user to repeatedly input numbers for calculations
  • Make another version of the Add function, which adds float values
  • Add some comments to explain what the code blocks do
  • Put the Add functions into the separate header and source files – Calculator.h and Calculator.cpp

Follow these steps:

  1. Create a new project and name it MyCPP_03.
  2. Add the main.cpp, calculator.cpp, and calculator.h files to the project. Your Solution Explorer window should now have the files under the Header Files and Source Files folders, like so:
Figure 3.16 – The MyCPP_03 Solution Explorer

Figure 3.16 – The MyCPP_03 Solution Explorer

  1. Next, type the following code into the main.cpp file:
    #include <iostream>
    #include "Calculator.h"
    using namespace std;
    void main()
    {
        cout << "My Calculations" << endl;
     &...