Book Image

Unreal Engine 5 Game Development with C++ Scripting

By : ZHENYU GEORGE LI
Book Image

Unreal Engine 5 Game Development with C++ Scripting

By: ZHENYU GEORGE LI

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
1
Part 1 – Getting Started with Unreal C++ Scripting
6
Part 2 – C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Packaging the game

During the development process, we extensively played the Pangaea game within Unreal Editor. However, our goal is to make the game accessible to players without requiring them to install Unreal Engine. Luckily, Unreal Engine provides a convenient packaging feature that allows us to create standalone install packages for various platforms. This means we can distribute the Pangaea game as a separate application for Windows, macOS, iOS, Android, and more. To demonstrate this, we will create a Pangaea Windows game installation package.

Prior to the packaging process for the game, certain project settings need to be configured.

Configuring the project settings for packaging

To successfully package a game, as the bare minimum, there are two tasks you need to complete, as follows:

  • The first task involves setting the project defaults, which entails designating the default game mode, player pawn, and so on
  • The second task involves including the necessary...