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  • Book Overview & Buying Unreal Engine 5 Game Development with C++ Scripting
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Unreal Engine 5 Game Development with C++ Scripting

Unreal Engine 5 Game Development with C++ Scripting

By : Zhenyu George Li
4.3 (28)
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Unreal Engine 5 Game Development with C++ Scripting

Unreal Engine 5 Game Development with C++ Scripting

4.3 (28)
By: Zhenyu George Li

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
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1
Part 1: Getting Started with Unreal C++ Scripting
6
Part 2: C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Adding UI widgets to game levels

UI widgets can be created and added to the viewport of the current game level, but the preferred place to create UI widgets is in Level Blueprints. So, click on the List of World Blueprints button on the toolbar and choose Open Level Blueprint to open and edit the Level Blueprint:

Figure 11.12 – Opening the current Level Blueprint

Figure 11.12 – Opening the current Level Blueprint

Next, open LobbyMap and edit the Level Blueprint as follows:

  1. Search for and add a Create Widget node to the graph. The new node’s title only displays Construct NONE at the moment.
  2. Select BP_LobbyWidget from the Class drop-down menu. The Create Widget node’s title will now display Create BP Lobby Widget Widget.
  3. Add a Add to View Port node and connect the output pin of the Create BP Lobby Widget Widget node to the input pin of Add to View Port node. Connect the execution pins of these two nodes as well:
Figure 11.13 – Creating and showing BP_LobbyWidget on LobbyMap

Figure 11.13 – Creating...

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Unreal Engine 5 Game Development with C++ Scripting
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