Book Image

Unreal Engine 5 Game Development with C++ Scripting

By : ZHENYU GEORGE LI
Book Image

Unreal Engine 5 Game Development with C++ Scripting

By: ZHENYU GEORGE LI

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
1
Part 1 – Getting Started with Unreal C++ Scripting
6
Part 2 – C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Launching Unreal Editor and opening the game project in Visual Studio

You already know how to open an existing Unreal C++ project in Unreal Editor through the Epic Games Launcher – this is the standard, easy method in most situations – but another way to launch Unreal Editor and open your game project is by directly running the program in Visual Studio.

The main benefits of starting Unreal Editor and opening game projects in Visual Studio are as follows:

  • Debugging the source code and troubleshooting bugs
  • Having accessibility to the engine source
  • Customizing the engine for special needs
  • Fixing engine bugs

Follow these steps to open the game project in VS:

  1. Launch Visual Studio.
  2. Open the MyShooter.sln C++ solution.
  3. Choose the right build configuration from Solution Configurations:
Figure 4.24 – Visual Studio Solution Configurations

Figure 4.24 – Visual Studio Solution Configurations

The build configuration options are as follows:

    ...