We will use the tileable texture created in the previous recipe and apply it to a slate roof material in Blender.
Reload the
slate-roof-01.blend
file saved earlier and select the roof mesh object.From the Materials panel, create a new material and name it
slate-roof
. In the Diffuse tab, set the color selector to R0.250
, G0.260
, and B0.300
.Under Specular tab, change the specular type to Wardiso, with Intensity to
0.400
and Slope to0.300
. The color should stay at the default white.
That's set the general color and specularity for the first material that we will use to start a node material solution for our slate roof shader.
Ensure you have a Node Editor window displayed.
Tip
Chapter 4 shows you how to set up a really useful range of Blender windows to make material creation much easier.
In the Node Editor, select the material node button and check the Use Nodes checkbox.
A blank material node should be displayed connected to an output...