Multiple UV maps are a great innovation in Blender but if you are unable to use them together in a single render, how useful can they be? Well, Blender allows us to remap UVs onto other UV maps and we can use this simple technique to create a master UV that contains the combined best features of our side and front UVs that we created in the last two recipes.
You will need the last saved blendfile from the previous recipe UV-FACE-05.blend
. If you have not completed that recipe, you can use the file from the UV-HEAD.zip
file available for download at the Packtpub website.
What we will do here is create two renders of each texture but applied to just one of the UV maps. The easiest way to do this is choose the front-face texture but bake the side-face textures upon it and then save this image as a new file. The original front-face image can then be layered in a paint package to create a single new UV map covering half the...