Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Applying UVs to create an accurate skin material


Now, it is time to bring all of our work in this chapter into a concluding recipe that produces an accurate and realistic representation of a face.

Getting ready

If you have not completed any of the previous recipes in this chapter, it will be necessary to download the UV-HEAD.zip from the Packtpub website as: chapt-07/UV-HEAD.zip

If you unzip this file in your Blender directory, all the step files, and a texture sub-directory with the relevant textures will be created. If you have previously downloaded and unzipped UV_HEAD.zip, you should find the blendfile UV-FACE-06.blend. This is a new file, and not one created in any of the recipes preceding this one. It contains some additional objects, such as eyelashes, which will make the renders appear more lifelike. The materials used for these objects are simple painted lines created on an exported UV grid. The materials have transparency, so that it appears to be eyelashes on the four eyelids of...