Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating rust on iron-based metals


Simulating rust on iron-based metals is a really useful skill to learn in producing convincing urban metal objects. If you look around you at the real world you will see many examples of how red oxide rust will overrun metal surfaces, giving a certain drama to their look. This is because most metal manufactured items are derived from iron ore in varying proportions. In moist climates rust will form very quickly even under surfaces that have been protected with paint and other rust-inhibiting compounds. However, although a great problem to most bridge builders, rust is an extremely useful surface attribute to the 3D designer as it adds drama to a metal object. Rust is cool.

Getting ready

For this recipe we will simulate an old sea mine similar to those that can still be found dangerously floating in many seas around the world. Fortunately, our mine is simulated and therefore requires no special handling or mine disposal.

The main mesh object is a standard UV...