Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding grime and artistic interest to our copper material


The cooper turret created in the previous recipes may be accurate in terms of color, and aging of real copper, but sometimes it's useful to go beyond reality and add other textures to dirty a material simulation just because it looks better. We can do this with our simulation by adding two further textures.

Getting ready

This recipe uses the blendfile saved at the end of the last recipe. If you have not completed that recipe, you can download the following file from the Packtpub website: cooper-turret-06.blend.

How to do it...

We will begin by adding a repeated texture to mix a lighter green color to the areas of the turret not masked by the blend but controlled by the specularity image map.

  1. With the turret object selected and from the Texture panel, select the next free texture slot and create a new texture of type Clouds. Name the texture dirt-streaks.

  2. In the Clouds tab, select Grayscale, and Noise/Soft. Select Basis type Blender Original...