Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Making blendfiles stand alone


Even if you are the super-organized type there will be times when you will have gathered many textures from various locations on your computer and used them within a single blendfile. Great, as long as the blendfile or those textures never move from their original location. But what happens if you want to move the blendfile to another computer?

This is a common occurrence in a production environment, particularly where contributors may be scattered across not only a country but maybe across the world.

Blender offers a neat way of collecting all the separate texture elements within a blendfile and packing them into the file.

Getting ready

You will need a blendfile that has an external image file used as one of its texture elements. If you completed the last recipe, you have such a file named blender-rocks.blend If not, use one of your own blendfiles.

How to do it...

We start by opening the blendfile in Blender in the normal way.

  1. From the File menu, select External Data...