Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Darrin Lile received Bachelor of Arts and Master of Arts degrees in Film and Media Studies from the University of Kansas. He has worked as a producer and director of educational videos, a sound editor for film and television, a control systems programmer, and a network security analyst. Check out his latest media project at www.darrinlile.com.

Sanu Vamanchery Mana is a 3D artist from India with over 11 years of experience in the field of animation, gaming and special effects and Lecturer of Interactive Media Design/Animation and Game Design at Raffles Design Institute, Singapore. As a lecturer, he has given many workshops, trainings, and presentations in many countries of Europe, Asia, and Latin America. Currently, he is reviewing two Blender 3D books for Packt Publishing.

He has worked for gaming projects like Golden Eye 007 (Electronic Arts), Neopet (Sony Entertainment), and World Series of Poker (Sony Entertainment). He was also involved in the short movie JackFrost, which was nominated for a BAFTA.

In 1992, Willem Verwey started working in 3D Studio back in the days when we used DOS. He later moved to 3D Studio Max 1.2!

He founded the 3D Animation Network in 2007 and developed the ANIM8 program introducing school children and young people to the world of animation.

Since 2007 Willem has been focusing on Blender, developing the ANIM8 program and freelancing. You can contact him at .

Willem is a member of the Blender Foundation Certification Review Board.

"I believe there is a great future for Blender to professionals since it is a great package to use.

In my opinion Blender does have a place in the market and we will see a great increase in professionals using Blender in the world!"