Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Locking down the camera for reference matching


This recipe will show you how you can lock down the camera so that you don't accidentally move your camera when you have it at a desired angle.

Getting ready...

First, an overview of the camera properties that you can adjust:

  • Transform: This is the section where you can lock various movements of the camera such as rotation or zoom.

  • 2D Transform: This section allows you to scale, rotate, or reposition the view based on a 2D plane in front of the camera. You are able to disable the repositioning, rotation, and scale here as well.

  • Orthographic : You can also change whether or not the camera is an orthographic camera or not by simply checking the box.

  • Field of View (FOV): Next you will see the field of view which gives you a slider to adjust the lens of the camera.

  • Near Plane: This will determine how close objects can get to the camera before they start to disappear.

  • Far Plane: This will determine how far the objects can get from the camera before...