This recipe will show you how to create a quick block out of a Mayan pyramid in Mudbox 2013. By learning this method, you will be able to get early shapes blocked in fairly quickly without ever touching a brush. When you complete this recipe, you will have a rough shape of a Mayan pyramid that you can use as a base for a sculpt or for creating a paintover.
First you will need a displacement map created in Photoshop or another software, such as Gimp or Corel Painter. The following points will help you to start off:
In your preferred 2D image editing software, lay down a series of squares within the squares. Make sure that each square has an equal change in value as well as an equal change in size. In this case, I have changed the value and size of each box by 20 percent. The following screenshot shows what the image should look like:
Now all you need is a plane to sculpt on.
Click on File | New Scene and choose Plane from...