Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Blocking out a rough Mayan pyramid using a displacement map


This recipe will show you how to create a quick block out of a Mayan pyramid in Mudbox 2013. By learning this method, you will be able to get early shapes blocked in fairly quickly without ever touching a brush. When you complete this recipe, you will have a rough shape of a Mayan pyramid that you can use as a base for a sculpt or for creating a paintover.

Getting ready

First you will need a displacement map created in Photoshop or another software, such as Gimp or Corel Painter. The following points will help you to start off:

  • In your preferred 2D image editing software, lay down a series of squares within the squares. Make sure that each square has an equal change in value as well as an equal change in size. In this case, I have changed the value and size of each box by 20 percent. The following screenshot shows what the image should look like:

    Now all you need is a plane to sculpt on.

  • Click on File | New Scene and choose Plane from...