This recipe will show you how to create a new material. This allows the personalization of the visual look that a model will attain by interacting with lights and texture maps.
The following steps will help you to create a new Blinn material:
1. To create a material for your model, click on Create in the top menu bar, hover over Materials and select Simple Blinn Material.
2. The options such as Diffuse, Specular, Ambient, and Shininess will appear in a prompt after your selection. Additionally, Object List will display your new material as Material. You can rename your material by right-clicking the material in the Object List.
You can utilize these options to change how your object reacts to light. The following screenshot shows the different options: