Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Creating a Blinn material


This recipe will show you how to create a new material. This allows the personalization of the visual look that a model will attain by interacting with lights and texture maps.

How to do it...

The following steps will help you to create a new Blinn material:

  1. 1. To create a material for your model, click on Create in the top menu bar, hover over Materials and select Simple Blinn Material.

  2. 2. The options such as Diffuse, Specular, Ambient, and Shininess will appear in a prompt after your selection. Additionally, Object List will display your new material as Material. You can rename your material by right-clicking the material in the Object List.

    You can utilize these options to change how your object reacts to light. The following screenshot shows the different options:

    • The Diffuse color is the reflected light that bounces in all directions off the surface of your object. This is the color that we would define objects with.

    • The Specular color is what you might call a...