Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Creating a rock wall that tiles seamlessly in all directions


This recipe will teach you how to create a seamless tiling rock wall sculpt using the new tiling plane feature in Mudbox 2013. We will use some of the basic stamps that come along with Mudbox to create a rock texture that can be tiled in any direction without having any seams. This technique is very useful for games because it allows you to cover a lot of space with texture and not have to create unique details over a large area. You can save a lot of time by using this technique when creating an environment.

Getting ready

First, we need to set up our tiling plane. To do this you'll need to go to Create | Tiling Plane. This option will bring to a window an output that looks like the following screenshot:

The settings in the previous screenshot are the ones we will use for this recipe. The following is an explanation of the options for your tiling plane:

  • The Plane Properties section tells Mudbox the number of polygons you would like...