This recipe will teach you how to create a seamless tiling rock wall sculpt using the new tiling plane feature in Mudbox 2013. We will use some of the basic stamps that come along with Mudbox to create a rock texture that can be tiled in any direction without having any seams. This technique is very useful for games because it allows you to cover a lot of space with texture and not have to create unique details over a large area. You can save a lot of time by using this technique when creating an environment.
First, we need to set up our tiling plane. To do this you'll need to go to Create | Tiling Plane. This option will bring to a window an output that looks like the following screenshot:
The settings in the previous screenshot are the ones we will use for this recipe. The following is an explanation of the options for your tiling plane:
The Plane Properties section tells Mudbox the number of polygons you would like...