Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

About the Reviewer

Sergey "Treidge" Danchenko is a Digital Artist with a strong passion for 3D graphics and game development. He has worked for a number of game development studios and as a freelance 3D Artist since 2007. With a strong understanding of the technical side behind used technologies and tools, Sergey used his skills to discover non-standard solutions for using tools and his work as an artist. His other activities include partnership with NeoAxis 3D Game Engine developers and requested reviewing of relevant software products and books. More information about his work and latest news, tips, and tricks in 3D graphics, and game development is available in Sergey's blog at http://3dg.me.